ohai everyone! My name is Jasmine and it's really exciting to be writing my first blog post for 'Egg!' ヽ(^o^)丿
Being a designer, I get to think creatively about all sorts of different features and content, and very clearly detail out how those things are going to work in the game. My teammates will then work with me on my idea and how to make it a reality using their wizard art and programming skills (ﾉ^ヮ^)ﾉ*:・ﾟ✧ For me, it's a perfect combo of creative work and tech work.
One of my favorite things I got to design on 'Egg!' was the mini-game, Space Egg, a mini-game where your egg is flying through space and dodging obstacles.
On first try, I thought about setting up the mini-game as a predetermined course where I intentionally place each obstacle and those places would never change, no matter how many times you play through the game... similar a scene in one of my favorite games, Aladdin for the Super Nintendo Entertainment System.
The problem I ran into with this idea was because it was so set, once a player memorizes the path and the obstacles coming their way, the fun and magic is kind of lost. For a mini-game that is meant to be played over and over again for coins, this wasn't quite what we needed. Back to the drawing board!
What if I set up different stages that introduced different layers of obstacles? And then randomize those stages? It sounded like I was heading in the right direction, so I started to draw out some examples of the stages I had in mind to show to the team.
I wanted the first stage to be pretty easy, giving the player a feel for the mini-game, getting players used to the swiping up and down and dodging obstacles.
The second stage is where I wanted to introduce the challenge... speeding up the ship, adding in more obstacles that didn't really move, blocking adjacent lanes, and making the space between each obstacle a little smaller. Still nothing too insane.
For the third and final stage, I wanted to add an obstacle that didn't just stay still, in addition to having the ship continue speed up and making the space between each obstacle even smaller. That gave birth to the idea of meteors that fly in and go across the screen. Definitely good for keeping players on their toes!
After testing the mini-game at least a million times (I am REALLY good at Space Egg now!) and adding in polish like the names of the stages and the ending of the mini-game, my poorly done drawings were brought to life with the final result being a fun and challenging mini-game that gives you a slightly different experience every time.
Seeing an idea go from paper to the game always makes me very giddy and excited, no matter how many times I see it happen. Aside from being a part of creating games, my favorite part about being a designer is seeing others take joy in the games and content that I create.
I’m super stoked to see how you do in Space Egg!
- Jasmine (✿◠‿◠)