Today’s blog post is going to be about the wonderful world of UI Art and Design, designing good user experiences and a little insight into my process as a designer and artist when creating some of the interfaces you see in our games.Read More
Hi everyone, Brendan here. For this week’s blog entry, I wanted to let our readers decide what I write about! Unfortunately, I wasn’t able to answer every question I received, but you can see my responses to some of the questions about game design below!Read More
Working as a producer means that I handle logistical things like meetings, notes, our super valuable task board, and anything else the team really needs in that moment. BUT another equally important part of being a producer is making sure the team feels like… well, a team!Read More
One of the best things about working at Nix Hydra is our office dogs! There are so many great dogs in our office and they’ve taken time out of their very busy day to say hi!Read More
I opened Lasha's drawings, and a banana-dog hybrid was smiling at me. I had seen sketches of the banana-dog before, but this was my first time seeing it in color. It had brown speckles all over it, and looked like a perfectly ripened banana. (This creature sparked an office debate on what constitutes a "perfectly ripe" banana.) The first word that came to my mind was "Mushy", and Musha was born.
I imagined groups of these banana-dogs roaming dingy alleys looking for tasty treats (they hatch from Trash Eggs, after all). After a successful search, what better place to nap than under those dryer exhaust vents? After some feedback from Dyala, we agreed that the lint from the dryer vent would get stuck to the Musha's mushy tushes. We decided that Mushas could reasonably sleep under any type of vent, and removed the "dryer" detail. (Although I still like to imagine them making blankets out of dryer lint.)
As I started looking at the other Trash Egg creatures, I knew I wanted their names to create a sense of connectedness. I pulled open an image of a bat-like creature that also resembled an umbrella. I remembered a story my boyfriend (who is obsessed with cars) had told me. Lamborghini once made a sports car called the "Murciélago". The car was named after a famous Spanish bull, who was, incidentally, named "bat". "Ah", I remembered, "in Spanish, Murciélago means bat". Perfect! Murciela had been named, and I had a theme.
Knowing that I wanted the other creature's names to also begin with "Mu" helped direct the process. I opened up a picture of a creature made from cardboard, and its stance immediately reminded me of a Komodo Dragon. Easy enough – Mumodo it is!
Next up was a rodent creature made out of a black trash bag. I was stumped for a bit! After some brief research on Wikipedia, however, I learned that the scientific family name for rats is "Mureoidea", which just happens to begin with "Mu". I merged the word "rat" more clearly into the name, and ended up with Muratia. It was easy to imagine this fancily named creature sifting through garbage, searching for gems and trinkets.
I was now staring at an image of a green slime creature. The green was such a nice bright color – not quite the "sewer sludge" you see in the movies, this creature was more of a "radioactive ooze". I thought of scientists mixing and churning modern chemicals into new products. I recalled my middle school science class, where we made oobleck, a cornstarch and water mixture with interesting properties. From here, it was easy to attach the "Mu" to create Mubleck.
Lastly, it was time for the creature I had been purposely avoiding. An adorable pink swirl that resembled the poo emoji, but somehow cuter. I wanted to give this creature a good name, and not cast it to the side like, well, poo. After some discussion with the team, we agreed that we should let the creature shine, instead of trying to hide what it was. Without much delay, Mupupu was the final, and arguably most sincere, Trash Egg creature to be named.
Creating names and descriptions for 'Egg!' can be a lot of fun. When tasked with writing, we often pull from various sources – memories, anecdotes, and a little bit of research. Because of this, designers get to add a lot of their own personality and voice into the game. You may notice that each set of creatures sounds like a different person, or that they came from a different place. This is just one of the many ways we keep the world of 'Egg!' exciting and interesting!